______ ___ _____ __ ______ _____ __ ___ ___ __ / ____ \ |__ \ |__ \ / | / __ \ |__ \ / | |__ \ |__ \ / / | (____-- / \ | \ / | | |_ -- | \ / | / \ \ \/ / \____ \ / /\ \ | |\ \/ /| | > _|---- | |\ \/ /| | / /\ \ > < --____) | / ____ \ |_| \__/ | | | |__| | | | \__/ |_| / ____ \ / /\ \_ \______/_/ / \ \__ |_| \______/ |_| __/ / \ \_/_/ \_/ /__/ \___\ /___/ \__\ ___ _ | |_| |_ | | | |_ _______ _________ __ __ __ __ | __ \ | ______| / /\ / / / \ | | | | \ \ | | / / \ / / / \ | | | |__/ / | |______ / / \ \ / / / /\ \ | | | |____/ | |______| / / \ \ / / / / \ \ | | | | | | / / \ \ / / / /____\ \ | | | | | |______/ / \ / / / /______\ \ | |________________ |__| |________/__/ \/__/ /__/ \__\ |_________________ / _______________ _____ __ _______ _______/ / |__________ .' .' _ '. | |/ ____ \ | _____/ .' .' / .' '. \ | | / \ \ | | .' .' | / / \ \ | | |/ | | | |-----. .' .' | |\ \ / / | | | | | | |-----' .' .'_________| | '._./ / | | | |_|__|_____ .'________________|._____.' |__| |_____________| ,---------------, | WALKTHROUGH | ,-------------------------------------------------------, |~-~-~-~-~-~-~-~-~-~-TABLE OF CONTENTS-~-~-~-~-~-~-~-~-~-~| |---------------------------------------------------------| | 1 - Introduction.............................[010000] | | i - Introduction.........................[010100] | | ii - Controls.............................[010200] | | 2 - Walkthrough..............................[020000] | | i - Act 1................................[020100] | | ii - Act 2................................[020200] | | iii - Act 3................................[020300] | | iv - Act 4................................[020400] | | 3 - Trophies.................................[030000] | | i - Trophies.............................[030100] | | 4 - Just the Clicks..........................[040000] | | i - Act 1................................[040100] | | ii - Act 2................................[040200] | | iii - Act 3................................[040300] | | iv - Act 4................................[040400] | | 5 - FAQs.....................................[050000] | | 6 - Updates..................................[060000] | | 7 - Contact..................................[070000] | | 8 - Copyright................................[080000] | |_________________________________________________________| | | | Author: dark52 | | Version: 1.0 | | Updated: 13/05/10 | | Website: http://sam.darkspyro.net/ | | Email: darkgta(at)gmail(dot)com | |____________________________________| ,-----------------------------------------------------------------------------, |~-[010000]~-~-~-~-~-~-~-~-~-~-~-INTRODUCTION~-~-~-~-~-~-~-~-~-~-~-~[010000]-~| '-----------------------------------------------------------------------------' ,--------, ,--------------, ,--------, | [010100] |~-~-~-~-~-~-~-~-~-| Introduction |~-~-~-~-~-~-~-~-~-~| [010100] | '--------' '--------------' '--------' Welcome to my guide to the first episode of the third season of Telltale Games' Sam & Max series; Sam & Max: The Devil's Playhouse - Episode 1: The Penal Zone. This guide was written using the PlayStation 3 version of the game but aside from references to controls it should be identical and applicable to all other versions of the game. If you don't want to read through a full walkthrough just to find the one thing you're stuck on, there is also a section called 'Just The Clicks' which contains just the bare minimum of direction to finish the game. And there's an FAQs section with answers to some of the more common roadblocks. ,--------, ,----------, ,--------, | [010200] |~-~-~-~-~-~-~-~-~-~-| Controls |~-~-~-~-~-~-~-~-~-~-~| [010200] | '--------' '----------' '--------' Here are the PlayStation 3 controls. They're listed in the Help & Settings menu under Controller Map, but just in case: o----------------------------------------o | BUTTON | ACTION | |--------------|-------------------------| | X | Use, Talk To, Select | |--------------|-------------------------| | O | Back, Cancel, Run | |--------------|-------------------------| | Square | Use Inventory Item | |--------------|-------------------------| | Triangle | Enter Max Mode | |--------------|-------------------------| | L1 | Cycle Selected Object | |--------------|-------------------------| | R1 | Cycle Selected Object | |--------------|-------------------------| | R2 | Show Selectable Objects | |--------------|-------------------------| | D-Pad | Menu Navigation | |--------------|-------------------------| | Left Analog | Move, Menu Navigation | |--------------|-------------------------| | Right Analog | Select Max Power | |--------------|-------------------------| | Select | Notebook | |--------------|-------------------------| | Start | Menu, Pause | o----------------------------------------o And the PC controls. Again they're listed in the Help & Settings menu under Keyboard Map and Mouse Map (and also Controller Map if you want to use a controller): o---------------------------------------------------------------------o | KEY | ACTION | |-----------------------------------------|---------------------------| | WASD, Arrow Keys, 8, 4, 6, 2 | Movement, Menu navigation | |-----------------------------------------|---------------------------| | Left Button (hold and drag) | Move | |-----------------------------------------|---------------------------| | Q, M, End, 7 | Max Mode | |-----------------------------------------|---------------------------| | N, C, 3, Page Down | Open Notebook | |-----------------------------------------|---------------------------| | Shift, Right Button (hold while moving) | Run | |-----------------------------------------|---------------------------| | Enter, 5, Left Button | Select, Use | |-----------------------------------------|---------------------------| | Ctrl, Right Button | Cancel, Close | |-----------------------------------------|---------------------------| | I, E, Del, Ins, 0, 9, Middle Button | Open Inventory | |-----------------------------------------|---------------------------| | Space | Pause | o---------------------------------------------------------------------o ,-----------------------------------------------------------------------------, |~-[020000]~-~-~-~-~-~-~-~-~-~-~-~WALKTHROUGH~-~-~-~-~-~-~-~-~-~-~-~[020000]-~| '-----------------------------------------------------------------------------' ,--------, ,-------, ,--------, | [020100] |~-~-~-~-~-~-~-~-~-~-~-| Act 1 |~-~-~-~-~-~-~-~-~-~-~-| [020100] | '--------' '-------' '--------' We begin not at the beginning but on a spaceship. In order to reach that distant oh so familiar gun you're going to utilise Max's psychic powers. Switch control to him as there's nothing you can do as Sam at the moment. Simply select the toy telephone labelled as "Teleportation". There's only one destination and it's "Stinky's Cell", dial it (in a way that doesn't make sense) and you'll teleport over to Stinky on her throne. Unfortunately gaining Sam's gun is not enough to defeat General Skun-ka'pe so you're going to have to dig into your inventory by pressing the Square button. Once you've opened it close it again. Then open it again after targeting the General, select the Homing Beacon and use it on Skunkape. Still not enough you're going to need get a new psychic power for Max. Simply click on the display case as Sam to reach it. With your new Shapeshifting power granted by the Rhinoplasty you're going to need to delve into Max's mind again and select this new power. Aim at the painting of a plant to your right and press X to transform into a plant. Now that there's a picture of the plant on the stuff you can transform by pressing Square. Back as Sam again use the Homing Beacon on Skunkape one more time, success! Select Skun-ka'pe once again and this time use the Remote Control on him to open the portal to... The Penal Zone! And yet there's still more to be done to defeat General Skun-ka'pe. Walk on down to Harry Moleman in the glass cage and attempt to talk to him, the disembodied brain will then give you the next toy to help you in your quest. To pick it up just walk back up the ramp and collect it from the display case on the right near the exit. Switch to Max again and aim the mind reading receptacle at Harry (you may also wish to read the minds of the other people present, especially if you've after trophies). Once you've got Harry's phone number you can now teleport to it using Max's Teleportation power. There's a picture of a gun on the wall in the status displays, simply switch to Max, select the Rhinoplasty and transform into that space bazooka. Have Sam pick up Max to finish off this first section and send General Skun-ka'pe into The Penal Zone. ,--------, ,-------, ,--------, | [020200] |~-~-~-~-~-~-~-~-~-~-~-| Act 2 |~-~-~-~-~-~-~-~-~-~-~-| [020200] | '--------' '-------' '--------' Now that we're at the start of the story you can begin by chatting to the friendly General Skun-ka'pe, it's not entirely essential though so you can skip it if you're in a hurry. You should notice that exhausted dialog options will either vanish or go grey and they'll then just repeat stuff you've already heard. Once you've finished chatting head into Skunkape's spaceship. You'll automatically go up to the upper deck where you'll find the dying brain, your current task is revealed: to revive the brain. Use the Future Vision on Sam and you'll learn what you need to solve the problem, some Demon Broth and a Power Core. Before you head on out head on over to the other side of the deck and attempt to open the ominous door. Press the Personal Effects Button and then dig through the drawer to find a Hard Hat and an Off-World Vacation Ticket. Exit the spaceship and as you do so you should notice Flint Paper walk into Stinky's Diner. Use Max's Future Vision on Flint Paper to learn of his impending death. Give him the Hard Hat from the spaceship to alter the future, your first indication that what you see in the Future Visions is not set in stone. Ask Flint about Stinky and then about the Big Case he mentions, he'll give you a note that contains Stinky's phone number. Before you leave you'll also want to use the Future Vision on the radio on the counter next to Grandpa Stinky. This should let you know of Harry Moleman's future luck on the lottery. Go outside and then off towards the DeSoto. After a brief chat with the C.O.P.S. that have taken up residence inside it you'll want to grab the Jumper Cables from the back seat and then use the phone to call Stinky's cell phone. Ask to meet and then use the map to get to Bosco Tech Labs. Head inside and then go down the lift to get near to Harry Moleman, trade him the Vacation Ticket in exchange for his Lottery Ticket (you need to have used the Future Vision in Stinky's). Leave the lab and go back to Stinky's Diner to give the Lottery Ticket to Grandpa Stinky in order to get him to leave his Demon Broth alone so that you can take it. Once you've picked up the Broth go behind the counter and press the green button to activate a secret passage under Flint Paper's table. Step onto it to go down there. Investigate the pile o' junk to the right to find the missing Power Core as well as an old scanner. Now that you've got both items you should go back up through the tunnel, outside onto the street, up into the spaceship and up to the upper deck. Use the Demon Broth and the Power Core on the jar and then the Jumper Cables you got from the back of the DeSoto. This will bring the brain back to life and the end of this second act. ,--------, ,-------, ,--------, | [020300] |~-~-~-~-~-~-~-~-~-~-~-| Act 3 |~-~-~-~-~-~-~-~-~-~-~-| [020300] | '--------' '-------' '--------' Head down to the lower deck per the brain's request and steal the Telephone from the display case, Max now has the power to teleport just like in the first act of the episode. Helpfully he also knows more than one phone number. Make sure to pay attention to Gordon when he tells you that Max will teleport anyone he's touching, it is kind of important to realise this. Anyway, your first destination can be anything you like, but for the purposes of this walkthrough it should be Stinky's Cell. Pick up the phone from the ground and then teleport off to Bosco Tech. With Max under attack inside and another guard standing between Sam and Max you should head up onto the roof via the Fire Escape on the left side of the building. Walk out onto the banner and harass the pigeon on the end of it. It should drop the ring onto the street below. But before you go and pick it up, stay out on the banner and switch to Max. Use the Teleportation power to Teleport to Stinky's Cell which should now be in Sam's pocket. Both Max and the gorilla attacking him will appear next to Sam, both guards are now taken care of. Go down to the door and pick up that ring before going inside to find a receipt. Go down the lift and grab the Remote Control from Momma Bosco. Next it's back off to the spaceship so teleport to Sybil's and you will appear on the street next to her boxes. Climb aboard the spaceship and enter the Moleman room up on the upper deck. When you can, teleport to Stinky's Diner leaving behind all of your inventory. Talk to Grandpa Stinky and then proclaim your love for General Skunkape, this will get him and Max into a scuffle. Exit out of the dialog choices without saying anything else, and so with Grandpa's hand on Max's head you can teleport them to Stinky's Cell which is still back in the Moleman room. The badge will be removed from Grandpa Stinky and placed in the personal effects box. Once outside press the button and regain all of your items from the box, plus the homing beacon and a shot glass. Teleport off to the C.O.P.S. now to install the Crime-Tron XL and begin scanning your clues. To install it simply use the scanner on any of the C.O.P.S. and then you'll be able to insert two items at a time to try and generate a new location on the map. The only current combination is the Shot Glass and Stinky's Cell Phone. This will unlock Meesta Pizza for you to travel to. The thing to do here is use Stinky's Cell Phone with the pizza boxes in the rubbish bins to the side of Meesta Pizza. Teleport to Stinky's Cell once the pigeon has taken it to find another clue. Insert this into the Crime-Tron along with the Engagement Ring. This will unlock the "Hard Luck" Pawn Shop on your map. To solve this little puzzle you're going to need to look into the future, more specifically the future of the trash cans. This will inform Sam of what to look for in those trash cans, so search them to find the banana peel. Move the manhole cover and then use the Banana Peel on the moved cover to get rid of the guard. Enter the Pawn Shop and you'll find a Paddle Ball Toy. Once again put this into the Crime-Tron XL along with the receipt you found inside Bosco Tech. Head off to the Toy Store. All you need to do here is use Future Vision on Sam. ,--------, ,-------, ,--------, | [020400] |~-~-~-~-~-~-~-~-~-~-~-| Act 4 |~-~-~-~-~-~-~-~-~-~-~-| [020400] | '--------' '-------' '--------' Back in the cell on Skun-ka'pe's spaceship you've now got to try to replicate the first act. Talk to Stinky. Choose the Stinky option and then claim that Skunkape isn't so bad, then choose the Spaceship option. Teleport over to Stinky and you'll learn of the deception. To escape from... The Penal Zone! you just need to try to teleport to any location, wherever you choose you'll end up at Bosco Tech. Take the Rift Generator from the table and then teleport back to Stinky on the General's ship. Leave the conversation with the brain and then use the Homing Beacon on Skunkape once again. Teleport down to Sybil's boxes and as you approach the street between Bosco's Inconvenience and Stinky's Diner you'll be attacked by Skunkape's ship. Try to get the aiming circle to stop right over Sybil's boxes so that when it fires it hits the crack and creates a large hole in the ground. Once it has done that teleport to Sybil's phone again. Go through the tunnel to reach the final area of the game. Take one end of the Power Cable from the wall next to the Toybox and plug it into the Toybox. This will power up the building using the unimaginable power that resides within the Devil's Toybox. Plug the Rift Generator into the outlet behind the boiler and then turn it on. To finally throw Skunkape into the Penal Zone you're going to need to turn up the boiler to get the Molemen to sweat profusely, it should stay on and the sweat should go all the way to where Skunkape is standing. Once you've done that you simply need to use the Paddle Ball Toy on Skunkape to finish the episode. ,-----------------------------------------------------------------------------, |~-[030000]~-~-~-~-~-~-~-~-~-~-~-~-TROPHIES~-~-~-~-~-~-~-~-~-~-~-~-~[030000]-~| '-----------------------------------------------------------------------------' There are thirteen different trophies in the PlayStation 3 version of the game, here are the details of each. ,----------------------------------------------, | [030101] We're on the Case! [030101] | '----------------------------------------------' Sent General Skun-ka'pe to the Penal Zone in Max's future vision. Finish Act 1. ,---------------------------------------------, | [030102] The Brain Awakens [030102] | '---------------------------------------------' Brought the Alien Brain back to life. Finish Act 2 ,--------------------------------------, | [030103] Ape Escape [030103] | '--------------------------------------' Tracked down General Skun-ka'pe. Finish Act 3. ,------------------------------------------, | [030104] The Penal Zone [030104] | '------------------------------------------' Sent General Skun-ka'pe to the Penal Zone once and for all. Finish Act 4. ,----------------------------------------------, | [030105] Is This Your Card? [030105] | '----------------------------------------------' Read the mind of everyone aboard General Skun-ka'pe's flagship. During Act 1 when you get the playing cards, read the minds of Sam, Stinky, Skun-ka'pe, Harry, and the brain. ,--------------------------------------, | [030106] Soothsayer [030106] | '--------------------------------------' Saw a future vision for Sam in every possible environment. Use Max's Future Vision on Sam in every location. 1. Straight & Narrow - helps to be by the front of the office. 2. Subway - Lincoln side 3. Bosco-Tech - Outside 4. Bosco-Tech - Inside 5. Stinky's Diner 6. Skun-ka'pe's ship 7. Meesta Pizza 8. Pawn Shop 9. Toy Store 10. The Cavern of the Box ,------------------------------------------------, | [030107] To the Five Boroughs [030107] | '------------------------------------------------' Visited every location available in this case. Make sure to visit every place. The only optional place really is the first part of the subway. Otherwise you'll get this at the end. ,--------------------------------------, | [030108] Crime-Tron [030108] | '--------------------------------------' Used all of the correct combinations of clues in the Crime-Tron. Another one that you'll get when doing the story. The combinations are Shot Glass with Stinky's Cell Phone, Postcard with Engagement Ring, and Paddle Ball Toy with Receipt. ,---------------------------------------------, | [030109] Pret-a-teleporter [030109] | '---------------------------------------------' Teleported to every available phone in the case. You can achieve this as soon as you gain the teleportation power in Act 3. Just teleport to all five of the remaining locations (Stinky's Cell will have already been done in Act 1). ,--------------------------------------------, | [030110] Ask Your Parents [030110] | '--------------------------------------------' Heard 7 references no one under the age of 30 will understand. The following dialogs all contribute towards the trophy: 1. Act 1 - Right at the end of the intro cutscene - "I can't wait to get my stinking paws on that damn dirty ape!" - Planet of the Apes 2. Act 1 - Fire bazooka Max at Skunkape. - "Say hello to my little buddy!" - Scarface 3. Act 2 - Pram in subway - "Rosemary keeps wandering off and leaving this thing behind." - Rosemary's Baby 4. Act 2 - Wardrobe inside Bosco-Tech - "It probably leads to a fantastic land of wonder and thinly-disguised religious allegory!" - "Good call, Max. We already wasted enough time poking around that tollbooth. - The Lion, the Witch and the Wardrobe / The Phantom Tollbooth 5. Act 2 - Ectoplasm inside Bosco-Tech - "That must be ectoplasmic jelly, 'cause ectoplasmic jam don't shake like that!" - It Must Be Jelly (Cause Jam Don't Shake Like That) by the Glenn Miller Orchestra. 6. Act 2 - Find Scanner and Power Core in the subway - "Oh boy! Whose head do we explode first?" "Not that kind of scan-- what the?!" - Scanners 7. Act 2 - Awaken the brain - "Gordon's ALIVE?" - Flash Gordon ,--------------------------------------------------, | [030111] Don't Ask Your Parents [030111] | '--------------------------------------------------' Heard 10 double entendres. The following dialogs all contribute towards the trophy: 1. Act 1 - Enter teleportation mode for the first time. - "Now select a phone number that Max has memorized, to teleport himself and his furry longtime companion to that location. And also Sam." 2. Act 1 - Put homing beacon on Skun-ka'pe. - "Now we just use the remote control Momma Bosco gave us, and Skunkape gets sucked right in the Penal Zone! So to speak." 3. Act 2 - Speak to Max about "Other planets", you'll need to first ask about the Presidency, and Sybil before the option appears. - "I don't need to go to another planet for a methane-rich environment, as long as I've got you, pal." 4. Act 2 - Pick up the Jumper Cables from the DeSoto. - "It's simple, Sam: the RED cable goes on the RIGHT nipple, the BLACK cable clamps to the..." 5. Act 3 - Exit conversation with Superball at the start of the act. - "We'll hit that gorilla where it hurts the most!" "Right in the Penal Zone!" 6. Act 3 - Phone in pizza boxes - "Swallowed whole! I've never seen anything like that before!" - "Not since we accidentally wandered into that theater on Times Square." 7. Act 4 - At the end of the opening cutscene of Act 4. - "Only YOU can return General Skun-ka'pe to... The Penal Zone!" "Tee hee." 8. Act 4 - After being trapped in the Penal Zone. - "He just wanted to rub our noses in the Penal Zone! So to speak." 9. Act 4 - Teleport back to Skunkape's ship after escaping from the Penal Zone. - "not only did I defeat Sam & Max, but I took care of the Penal Zone in one stroke!" "Unfortunate word choice." 10. Act 4 - Talk to cultists about Rift Generator - "I gotta turn on this machine to stop a gorilla." "Down the tunnel, first door to your right." ,------------------------------------------, | [030112] Frequent Flier [030112] | '------------------------------------------' Smacked Max out of the way in every environment. You need to bump into Max and send him flying into the air. To achieve this you need to do it in every single area where you can walk around, and this counts each small section individually. So there are four places to do this at Bosco Tech for example; one outside, one on the roof, one in the entrance, and one down inside. 1. Skun-ka'pe's ship lower deck. 2. Skun-ka'pe's ship upper deck. 3. Straight & Narrow 4. Subway - Lincoln side 5. Bosco-Tech - Outside front 6. Bosco-Tech - Outside roof 7. Bosco-Tech - Inside entrance 8. Bosco-Tech - Inside lower floor 9. Stinky's Diner 10. Subway - Stinky's Diner secret tunnel 11. Skun-ka'pe's ship - Mole processing room 12. Meesta Pizza 13. Pawn Shop 14. The Penal Zone 15. Subway - Sybil's boxes 16. The Cavern of the Box ,----------------------------------------------------------, | [030113] Part of a Nutritious Breakfast [030113] | '----------------------------------------------------------' Used the Nutrition Specs to reveal a secret object. Once you have completed the game start a new game and the DeSoto map will have a new location. Go there and search through the dumpster to find the Nutrition Specs. Use the Nutrition Specs on the pudding Abraham Lincoln in the subway and then click on it to search for the discrepancy. ,-----------------------------------------------------------------------------, |~-[040000]~-~-~-~-~-~-~-~-~-~-~JUST THE CLICKS~-~-~-~-~-~-~-~-~-~-~[040000]-~| '-----------------------------------------------------------------------------' ,--------, ,-------, ,--------, | [040100] |~-~-~-~-~-~-~-~-~-~-~-| Act 1 |~-~-~-~-~-~-~-~-~-~-~-| [040100] | '--------' '-------' '--------' ,--------------------------------------, | [040101] Jail Break [040101] | '--------------------------------------' 1. Switch to Max. 2. Select teleportation power. 3. Teleport to "Stinky's Cell". ,-----------------------------------------, | [040102] Homing Beacon [040102] | '-----------------------------------------' 1. Open inventory. 2. Close inventory. 3. Target General Skun-ka'pe. 4. Open inventory. 5. Use the Homing Beacon on the General. 6. Click on display case. 7. Switch to Max. 8. Select shapeshifting power. 9. Aim at plant picture to the right. 10. Transform into plant. 11. Use the Homing Beacon on the General again. ,------------------------------------------, | [040103] The Penal Zone [040103] | '------------------------------------------' 1. Use the Remote Control on Skun-ka'pe. 2. Talk to Harry. 3. Click on display case to the right of the ship. 4. Switch to Max. 5. Select mind reading power. 6. Read Harry's mind. 7. Teleport to "Harry's Cell". 8. Use shapeshifting power on picture of gun on wall. 9. Pick up gun. ,--------, ,-------, ,--------, | [040200] |~-~-~-~-~-~-~-~-~-~-~-| Act 2 |~-~-~-~-~-~-~-~-~-~-~-| [040200] | '--------' '-------' '--------' ,---------------------------------------, | [040201] Preperation [040201] | '---------------------------------------' 1. Go into spaceship. 2. Use Future Vision on Sam. 3. Click on "ominous door" to the left. 4. Press Personal Effects Button. 5. Look in Personal Effects drawer for Hard Hat and Vacation Ticket. 6. Leave spaceship. 7. Go into Stinky's Diner. ,--------------------------------------, | [040202] Power Core [040202] | '--------------------------------------' 1. Use Future Vision on Flint Paper. 2. Use Hard Hat on Flint Paper. 3. Ask about Stinky. 4. Ask about Big Case. 5. Go to the DeSoto. 6. Take Jumper Cables. 7. Use phone to call Stinky's Cell. 8. Ask to meet. 9. Go to Stinky's Diner. 10. Go behind counter. 11. Press green button. 12. Use secret passage. 13. Investigate pile of junk to find Scanner and Power Core. 14. Go into spaceship. 15. Use Power Core on brain jar. 16. Use Jumper Cables on brain jar. ,---------------------------------------, | [040203] Demon Broth [040203] | '---------------------------------------' 1. Go to Stinky's Diner. 2. Use Future Vision on radio on counter. 3. Use map in DeSoto to go to Bosco Tech. 4. Use Vacation Ticket on Harry. 5. Go to Stinky's Diner. 6. Use Lottery Ticket on Grandpa Stinky. 7. Take Demon Broth. 8. Go into spaceship. 9. Use Demon Broth on brain jar. ,--------, ,-------, ,--------, | [040300] |~-~-~-~-~-~-~-~-~-~-~-| Act 3 |~-~-~-~-~-~-~-~-~-~-~-| [040300] | '--------' '-------' '--------' ,--------------------------------------, | [040301] Bosco Tech [040301] | '--------------------------------------' 1. Go to lower deck. 2. Take telephone from display case. 3. Teleport to Stinky's Cell. 4. Pick up Stinky's Cell. 5. Teleport to Bosco Tech. 6. Climb Fire Escape. 7. Walk onto banner. 8. Pester pigeon to drop Engagement Ring. 9. Switch to Max. 10. Teleport to Stinky's Cell. 11. Climb down Fire Escape. 12. Pick up Engagement Ring. 13. Go inside Bosco Tech to pick up Receipt. ,-----------------------------------------, | [040302] Homing Beacon [040302] | '-----------------------------------------' 1. Teleport to Sybil's Cell. 2. Go into spaceship. 3. Enter Mole Man room next to brain jar. 4. Teleport to Stinky's Diner. 5. Talk to Grandpa Stinky. 6. Proclaim your love of Skun-ka'pe. 7. Exit conversation. 8. Switch to Max. 9. Teleport to Stinky's Cell. 10. Press Personal Effects Button. 11. Look in Personal Effects drawer for Homing Beacon and Shot Glass. ,--------------------------------------, | [040303] Skun-ka'pe [040303] | '--------------------------------------' 1. Teleport to DeSoto. 2. Use Scanner on C.O.P.S. 3. Use Shot Glass and Stinky's Cell Phone on Crime-Tron. 4. Travel to Meesta Pizza. 5. Use Stinky's Cell Phone on pizza boxes to the side of Meesta Pizza. 6. Teleport to Stinky's Cell. 7. Use Postcard and Engagement Ring with Crime-Tron. 8. Travel to Pawn Shop. 9. Use Future Vision on trash cans. 10. Look in trash cans for Banana Peel. 11. Open manhole cover. 12. Use Banana Peel with manhole cover. 13. Go inside Pawn Shop. 14. Use Paddle Ball Toy and Receipt with Crime-Tron. 15. Travel to Toy Store. 16. Use Future Vision on Sam. ,--------, ,-------, ,--------, | [040400] |~-~-~-~-~-~-~-~-~-~-~-| Act 4 |~-~-~-~-~-~-~-~-~-~-~-| [040400] | '--------' '-------' '--------' ,--------------------------------, | [040401] Cell [040401] | '--------------------------------' 1. Talk to Stinky. 2. Choose Stinky dialog. 3. Claim Skun-ka'pe isn't so bad. 4. Select Spaceship choice. 5. Teleport to Stinky's Cell. ,----------------------------------, | [040402] Beacon [040402] | '----------------------------------' 1. Teleport anywhere. 2. Pick up Rift Generator from table. 3. Teleport to Stinky's Cell 4. Use Homing Beacon on Skun-ka'pe. ,--------------------------------, | [040403] Rift [040403] | '--------------------------------' 1. Teleport to Sybil's Cell. 2. Approach street between Bosco's and Stinky's. 3. Move towards Sybil's boxes to get the ship to fire at them. 4. Teleport to Sybil's Cell. 5. Go through tunnel. 6. Click on Power Cable on wall to the left. 7. Use on the Toybox. 8. Plug Rift Generator into outlet behind boiler. 9. Switch on Rift Generator. 10. Turn up Boiler. 11. Use Paddle Ball Toy on Skun-ka'pe. ,-----------------------------------------------------------------------------, |~-[050000]~-~-~-~-~-~-~-~-~-~-~-~-~-FAQS~-~-~-~-~-~-~-~-~-~-~-~-~-~[050000]-~| '-----------------------------------------------------------------------------' Q: How do I give Harry the Vacation Ticket? A: You need to find something that he has that he'll be willing to trade for it. Use your Future Vision on the radio in Stinky's Diner to learn of Harry's future lottery win. Q: Flint Paper won't finish eating his spaghetti! What do I do? A: You need to use the Future Vision on him and then give him the Hard Hat. Q: How do I get the Homing Beacon from Grandpa Stinky? A: First you need to go into the Mole man room on the spaceship. Then teleport to Stinky's Diner and get into a conversation with Granpa Stinky. If you praise Skun-ka'pe then Grandpa Stinky and Max will get into a scuffle. Whilst his hand is on Max's head teleport to Stinky's Cell which should still be in the Mole man room. ,-----------------------------------------------------------------------------, |~-[060000]~-~-~-~-~-~-~-~-~-~-~-~-~UPDATES~-~-~-~-~-~-~-~-~-~-~-~-~[060000]-~| '-----------------------------------------------------------------------------' v1.0 - 13/05/10 Added the Ask Your Parents and Don't Ask Your Parents trophy lists thanks to an official post by Chuck on the Telltale Games Forums detailing them. v0.9 - 19/04/10 Completed the walkthrough, still need to expand on some of the trophies. ,-----------------------------------------------------------------------------, |~-[070000]~-~-~-~-~-~-~-~-~-~-~-~-~CONTACT~-~-~-~-~-~-~-~-~-~-~-~-~[070000]-~| '-----------------------------------------------------------------------------' Please contact me at the following email address regarding the game. Make sure to state the name of the game in your email and to have read the Walkthrough in order to make sure that your question hasn't already been answered. darkgta (at) gmail (dot) com I am not technical support. ,-----------------------------------------------------------------------------, |~-[080000]~-~-~-~-~-~-~-~-~-~-~-~-COPYRIGHT~-~-~-~-~-~-~-~-~-~-~-~-[080000]-~| '-----------------------------------------------------------------------------' Copyright 2010 dark52 All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ,-----------------------------------------------------------------------------, '-----------------------------------------------------------------------------'